Introduction
Broken Helmet is a Kenyan based videogame development studio and was established on October, 2012. There is currently one title in production, The Orchard, which is the studio's first major project.
Tools of the trade
The primary game engine used is Unity 2017, with 3D modelling and UV mapping done in Blender. Sounds effects (SFX) are created and edited in Audacity while texture work, promotional posters and all image related work is done in GIMP.
The studio's mission
Broken Helmet Entertainment is dedicated to releasing high quality, polished titles no matter the scope of the project. Attention to detail is the by word.
Though first person, open world, role playing games are the more preferred style, there is always room to pursue other mechanics and genres.
Work in progress
Based in a fictitious Kenyan district, The Orchard revolves around the main character, who has inherited a farm from a late uncle and aunt. However, due to a number of legal issues, when the property is finally issued, it has fallen into a dilapidated state.
Now, it is left to the player to restore the estate back to previous glory. However, it is not as straightforward as it sounds, as the player has to manage their health and well being, follow the Kenyan seasons for successful crop and animal yields and play the market to get the highest profits, or else pursue other opportunities to make ends meet.
Also, not is all as it seems in this quiet little district. With strange happenings and the peculiar demise of your relatives, you will need to do a bit of investigation to figure it all out...
The Orchard is a slow paced, story driven game, that requires you to apply a bit of logic and foresight. The dynamic weather and full day and night mechanics will see that you plan your course of action well beforehand or else be at the mercy of your luck.
Dress to meet the elements and keep your body in good condition with food, drink and proper rest. You will be able to explore any part of the open world, sand box environment straight from the start, and contend with the AI that moves at its own pace, and will not wait for you to catch up.
The project is currently in closed alpha, with testing opportunities made available from time to time, but is slated to go into open alpha on December 2017/ early January 2018.
Just an indie dev
Hello.
I am David Kamunyu, a solo, independent game developer from Kenya and the guy behind Broken Helmet Entertainment. I have been developing as an indie for the last 6 years.
My style when approaching game development, is to make the kind of game that allows you to immerse yourself in to it, while enjoying every experience; good, bad and everything in between. If you learn something new; take away some information you did not have before, that would also be awesome. I am very keen on learning through video games.
There is nothing much more about me, except that I enjoy making games and I hope you all get the chance to play them. I am always interested in talking shop, and if you contact me, I will try and sound mature and put together, but I do not promise anything.
Also if you meet someone online, in-game playing like a Magikarp that has a handle resembling something close to "Broken Helmet", chances are, that is me.
I also like like tea, chocolate (white preferably) and pizza (not Hawaiian), just so you know... in case you were curious and had reasons :D
Contact details
Get in touch with me:
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29.99 |
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